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评论来自
6769
How good was this talent before 2.0 ... it was pretty imbalanced.
After the change of what weaponskill does (no longer affect glancing blow damage penalty), this talent is borderline useless in the current state. So sadly, a talent the raiding rogue community fought hard for, is now wasted again (sniff)
评论来自
639
The +10 weapon skill from this appearantly (only?) translates to a 1% crit increase on mobs over your level. The catch is though, this is 1% of your current crit rating. That means that even a decently buffed rogue in Naxx gear, assuming 40% crit rate only gains 0.4% actual crit chance increase from this talent.
The formula that gets you your crit chance gain per extra weapon skill point on a mob above your level is ((currentcritchance*14)*(1+(extraweaponskill*0.001))/14
Even wowwiki.com says they don't know wheither or not the +weapon skill still gets you the 0.04% extra crit per point.
评论来自
10315
skill rating also inceases your chance to land hits (by reducing the % you miss), but like critical hits it's only a 0.4% reduction =(
评论来自
cparle87
+10 weapon skill equals to 0.4% less chance for your attacks to be dodged, miss, parried, or blocked, as well a 0.4% increased chance to hit.
评论来自
61473
Most people give a quick look at it and think it's great if you use maces. Think again.
评论来自
Pinga
From WowWiki:
" by improving your Weapon Skill from 350 to 355, you effectively reduce your chance to miss against Level 73 mobs by 3%! However, after getting to 355, increasing your Weapon Skill the next 5 levels, to 360, only reduces your chance to miss by an additional.5% (or 3.5% in total). Also, note that there is a huge jump in miss rate reduction by going from 354 to 355 Weapon Skill. This is the point where you switch from one formula to the other, and so this particular single point of Weapon Skill is worth a dramatic +1.4% hit against a Level 73 mob/boss."
Source:
http://www.wowwiki.com/Formulas:Weapon_Skill
Edit: From
http://blessingofkings.blogspot.com/2007/07/hit-caps-for-bosses.html
, 2 points of this talent represent a total
3.5 * 15.8 = 55.3 Hit Rating at level 70.
It's huge, in my opinion.
评论来自
76991
1/2 in this epic talent also reduces dodge and parry chances by the same amount.. (3%) if u dont have this you fail :)
评论来自
47946
In 2.3 with the removal of weapon skill as an obtainable stat, this now gives 10 expertise, which equals -2.5% chance for your target to dodge and -2.5% chance for it to parry.
This is mostly a nerf, as in PvE you completely avoid parries by attacking from behind, so this actually gives less of a bonus than the previous talent.
In PvP, only 5/9 classes can parry and one of them requires a talent to do so, and still they cannot parry from behind or while stunned. However, (at least) 2.5% hit for 2 talent points is nothing to be sniffed at.
Arguably, the previous incarnations of weapon skill (even post glancing nerf) were overpowered (well the first one obviously was), 3.5% hit versus raid mobs, along with reduced dodge etc. for 2 talent points... it's hard to argue that wasn't overpowered.
评论来自
plasmasnakemg
1 point in this talent is worth 3% hit against level 73 mobs and bosses, the 2nd point is only worth .5% hit though. So at least 1 point in this talent is completely worth it for raiding rogues, 2 points is unnecessary but I suppose it's still worth it if you got nowhere else to put your last point.
评论来自
5691
While leveling, mobs will mostly be turned towards you, so this becomes even more useful, as in 5% hit.
If you're going Combat leveling, it's a shame not to max this talent.
评论来自
Corbon
Assuming that bosses have 5,6% dodge.
With this talent, a human Rogue with sword / mace spec would only need 30 expertise rating in order to completely avoid seeing dodges from Lv 73 mobs.
Without any bonus one would need 89 Expertise rating.
评论来自
Thottbot
I mean, does this mean +crit, higher dps or what...and is it realy worth waisting points on this ?
评论来自
Thottbot
Mobs above your level can deflect your blows to cause them less damage - glancing blows, they're called. It is essentially the inverse of a crushing blow.
e.g. A level 61 mob has a defense of 305, you have a skill of 300 at 60, so this will cause some of your blows to be glancing. I'm not sure what the exact formula is for this probability, but if you raise your weapon skill to 305 you will no longer see your those glancing blows.
+attack also marginally increases your crit rate, and it also marginally lowers the chance that your target has to dodge/parry/block by .04% each point - essentially, +attack negates the bonus a target gets from +defense.
评论来自
Thottbot
This is a superb talent, it's hard to imagine a raiding build without it. Once you are within 10 of your opponent's defence rating, you go to a different table for the hit chance roll.
This talent is equivalent to +3.5% hit chance vs. level 73 (i.e. bosses), which equals 55 hit rating.
评论来自
Thottbot
Does this talent increase the crit chance? Can anyone give some numbers...?
评论来自
GhostGhost
Increases the damage you do vs mobs that are many levels higher than you so basically raid bosses only.
This is not a good talent for leveling even though a lot of guides reccomend it.
Unless it's doing some amazing secret thing do not get it for leveling,
链接
武器专家
武器专家
天赋
需要 潜行者
使你的精准值提高10点。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果
Apply Aura:Mod Expertise
价值:10
PVP 倍率:1
标记
被动技能
隐藏光环
隐藏施法时间
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