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评论来自
6851
"Unleashing this Seal's energy will judge an enemy for 20 sec, preventing them from fleeing and limiting their movement speed."
This limits the target's movement speed to 100% (Normal running speed), combined with Pursuit of Justice (
https://www.wowhead.com/tbc/spell=26023
) allows you to run 8% faster then them. Also druid shifting does not remove this (not sure if this is a bug or what).
评论来自
5027
Please note this is still a handy ability. Incredibly nice in instances and very useful in PvP.
I can't count the number of times I've spotted a rogue, thrown down consecrate and then put judgement of justice on them. I see them try and vanish, which doesn't work because of consecrate, and then sprint, only to stay at the same speed. And if you do spec for Pursuit of Justice, you can stay up with them (debatable how useful PoJ is though, since it doesn't stack).
But note it doesn't slow. Just caps their speed at 100%.
评论来自
Viper23rd
It's very useful against mounted enemies as well (in PvP), as you can't go faster than 100%, you are not able to ride/fly faster than 100%, this allows you to keep up with them and kill them.
评论来自
52521
Does anyone know the proc rate for the stun?
评论来自
archanfel
Quick question: Can BoF and/or Rogue's Improved Sprint remove this effect?
评论来自
20671
Would a judgement of this make you go into combat? Or would a judgement of any seal make you go into combat?
评论来自
88229
Do keep in mind that this judgement will make the target become unnaffected by Fear effects. (Even those from Warlocks and Priests)
Therefore, think more carefully about judging in the proximity of friendly Warlocks, Priests, and Warriors - since you eliminate their options of crowd control.
评论来自
95708
Does this proc off crusader strike. The only reason I ask is maybe opening the fight with one stun proc and quickly going to seal of command/judge command within the 2 sec stun for the extra dmg and then continuing on with seal of command. Is this feasible or just a stupid waste of time?
评论来自
75508
Have first seen a paladin use this today, another lame alliance 10 lvls over me who think I deserved to die for helping an other alliance... When I shifted to travel form I kinda "WTF????".
My point is, it might not look great for your point of view, but if you don't want anyone to flee, do use this ability (god i hope only hordes have read this). Vs any non-feral druid this is GOOD, and will keep him from fleeing.
评论来自
103539
If I'm not mistaken the DR only effects the initial seal, ergo just judge and seal again for more stuns. I believe thats how it works thats what i do to continue to stun rogues and such. With a fast enough weapon you stun like every 2-3 swings so this in itself + windfury totem is CC all in its own.
评论来自
Arnulf
The judgement of this seal is great on druids that try to run away. But as far as SWIM away...
Well, I used it on a druid the other night as he was trying to run. He switched to cheetah form, went normal speed, switched back to humanoid, then back to cheetah form, still normal speed... Then he jumped in the water, changed to sea lion, and sped off as I pathetically paddled after him. I wasn't too happy.
评论来自
122149
what is the proc rate on the stun
评论来自
shadowaninja
Druid tears are tasty.
评论来自
9806
For anyone who isn't aware, Judgment of Justice will also prevent the target from being feared. So be wary about putting it on Druids.
评论来自
137927
This is perhaps the greatest seal to use on any Huntard player as most of the time they're going to try and kite you. This makes them completely unable to do any kiting and insures that they will die. Without kiting, most huntards are useless.
评论来自
DongPerignon
I really wish they were more specific about what it means by "limiting movement speed". I didn't really know what it meant until I read the comments here.
评论来自
Ahlen
Is there any difference between rank 1 and rank 2? I can't find any...
评论来自
KingMurloc
Seal of Justice has 5 PPM (Procs Per Minute).
To calculate the odds of the Justice Stun for each event divide your base melee speed by 12.
It does not seem to have an internal cooldown, so it is possible to overlap the stuns.
It can proc from spells and melee abillities or (melee) special effects such as Crusader Strike and Vindication.
Seal of Justice stun is on sepparate Diminishing Return category (random stuns). Each time after the stun expire server start a timer of 15-20 seconds; during wich each further application of the stuns from the same cathegory would be 50% shorter than a previous one; completely immune after the 3rd one.
Extremely useful in PvP. Even if the seal has 50% less duration than warrior Mace stun, it has multiple times it's chance to proc. Can use it to shut down the casters. Together with 2-handed weapon (3.6+) AND Vindication (3PPM) you will enjoy up to 42.6%+ net chance to stun per hit/abillity and can easilly follow it with a full duration Hammer of Justice.
In Classic and tBC classic official servers it is possible to perform a twist with this seal together with Seal of Command to have both seal effects for the same short (0.5 seconds) time. It will allow the seal either be used it in tandem with melee swing to increase the odds of the stun and the damage involved to maybe completely stunlock your oppenned with follow-up actions OR together with Judgement of Command (Vindication proc) wich will grant you pretty small chance to stun your target within Judgement range wich is unreliable but possible.
链接
公正圣印
公正圣印
10% 法力值 值
瞬发
需要 圣骑士
需要等级 48
公正之魂充满圣骑士的体内,持续30 sec,使其每次近战攻击都有一定几率令目标昏迷2 sec。圣骑士在同一时间内只能激活一种圣印。
释放这种圣印的能量将对目标造成审判效果,持续20 sec。被审判的目标无法逃跑,且移动速度降低。你的近战攻击将使得该法术的持续时间延长。每个圣骑士在同一时间内只能给目标施加一种审判效果,同类型的审判不能重叠。
魔法增益
公正圣印
魔法
近战攻击有一定几率令目标昏迷2 sec。
持续30秒
法术细节
持续时间
30秒
类型
神圣
机制
n/a
驱散类型
魔法
GCD目录
普通
成本
10% 法力值 值
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
1.5秒
光环触发几率
100%
效果 #1
Apply Aura:Proc Trigger Spell
PVP 倍率:1
昏迷
效果 #2
Apply Aura:Dummy
价值:31896
PVP 倍率:1
服务器端脚本
标记
形变时无法使用
[Do Not Sheath]
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