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TBC Rogue DPS Guide – Best Races, Professions, Builds - Burning Crusade Classic 2.5.1
来自 Simonize
[Last Updated]:
2021/10/30
变更日志
补丁:2.5.4
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评分:4.1/5
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评分:4.1/5
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Welcome to Wowhead's Rogue DPS TBC Class Guide, updated for of Burning Crusade Classic! This guide will help you to improve as a DPS Rogue in all aspects of the game, improving your knowledge to face the hardest Dungeons and Raids from The Burning Crusade Classic.
Throughout this guide, we will cover many different aspects to increase your Rogue expertise, including concepts like Rogue talents and talents builds, Rogue BiS gear choices, Rogue stat priorities, Rogue consumables, Rogue gems, Rogue enchants, among many other aspects of your class and specialization. Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject.
Our Rogue guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Rogue guides for Phase 4, make sure to browse the
Navigation Bar
below, and our list of
Guide Navigation
just beneath the
Table of Contents
.
Overview
Leveling (1-70)
Starter Guide
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Gems & Enchants
Buffs & Consumables
Addons
Macros
Pre-Patch Builds
PvP
About the Author
Rogue Class Overview
If you wish to learn more about this class, including the PvE viability of other specializations, basic classic mechanics, strengths, weaknesses, tier sets, and class trainer locations, please read our Rogue Class Overview linked below:
Rogue Class Overview
Changes for Rogue DPS in Burning Crusade
Changes to existing abilities & talents
剑类武器专精
—Sword Specialization no longer interferes with your main hand auto attack swing. In Classic it immediately finished your main hand auto attack to grant you an "extra" attack that wasted a portion of your current main hand swing time. It no longer does this and truly gives a full extra attack in Burning Crusade. This is a significant buff to Sword Specialization.
侵犯
—Aggression now includes
背刺
among the abilities that it enhances.
致盲
—Blind is now a physical type debuff and is no longer a poison. It can no longer be removed by effects that remove poisons. Additionally, the cooldown is reduced from 5 minutes to 3 minutes.
武器专家
—Like most things that previously gave weapon skill, Weapon Expertise is changed to now give expertise which reduces the chance for your attacks to be dodged or parried by the enemy.
锤类武器专精
—Mace Specialization no longer gives skill with maces, but instead grants increased damage on all of your critical strikes with maces in addition to offering the same chance on hit to stun an enemy.
出血
—Hemorrhage is now "normalized" which means 14 attack power will add 2.4 base damage to this ability, regardless of the speed of your weapon. In Classic slower weapons caused the same amount of attack power to add more damage to each cast of Hemorrhage.
These changes are pretty good for rogues. The change to
剑类武器专精
is especially important for PvE rogues as it accounts for a big improvement in their damage output. The reduction in cooldown for
致盲
and the removal of the poison type on the debuff makes this ability exceptionally powerful in PvP.
New abilities & talents
毒刃
—Very useful ability that allows you to guarantee application of your offhand poison to your target. In PvP players will switch between different offhand weapons with different poisons applied and use Shiv to apply many different poison debuffs to their target.
暗影斗篷
—Removes all existing magic, curse, poison, and disease debuffs from the rogue. This is exceptionally good in both PvP and PvE and has a very short cooldown of only 1 minute.
毒伤
—Finishing move that consumes combo points and
致命药膏 VII
stacks to deal instant nature damage.
致命投掷
—Ranged finishing move that deals damage and slows the enemy. Excellent for catching up to enemy players trying to run away from you.
毁伤
—Mutilate is an exceptionally powerful combo point generating ability at the bottom of the Assassination talent tree. It deals loads of damage striking with both weapons and generates 2 combo points per cast.
作战潜能
—Combat Potency is the all-star talent of the expansion for PvE rogues. No other talents come close to the damage output from the ludicrous amounts of energy that Combat Potency can generate.
暗影步
—Shadowstep is what all the best PvP Subtlety rogues will be doing. This ability offers unmatched mobility making it extremely difficult for enemies to prevent a rogue from doing what they want to do.
These are all great additions to the rogue class and really give the rogue a lot of utility in Burning Crusade. Rogues are a top tier class in PvP Arenas thanks to
暗影步
and
暗影斗篷
.
作战潜能
is a very powerful talent that greatly enhances rogue damage output in PvE situations.
Viability of Rogue DPS in Burning Crusade PvE Content
Rogues are primarily brought to a raid to deal damage and kill enemies. In early phases of Burning Crusade a rogue's individual damage output won't put them at the top of the charts, but there are other reasons to bring them to a raid. A rogue with the
强化破甲
talent can apply
破甲
to a target which overwrites a warrior's
破甲攻击
and provides
more
armor reduction. In Phase 1 and 2, a really optimized raid will likely only want 1 rogue. In Phases 3, 4, and 5 a rogue's damage output is much more competitive and a raid would do fine with more rogues.
Strengths of Rogue DPS in Burning Crusade
Deals Damage
Dealing damage is the primary function of a rogue in a raid. Rogues have powerful cooldown abilities that allow them to deal exceptional amounts of damage in a very short amount of time. A rogue's sustained damage output is typically weaker than that of
猎人
s and
术士
s in the early phases of Burning Crusade, but is quite competitive in Phase 3, 4, and 5. Rogues rely on Energy and unlike classes that rely on mana, will never need to stop and wait between pulls to gain mana, allowing groups to move more efficiently through a dungeon.
Applies Expose Armor
Rogues with the
强化破甲
talent can apply
破甲
in raids. This overwrites any existing
破甲攻击
on the target and offers more armor reduction than
破甲攻击
. The increased armor reduction of
破甲
compared to
破甲攻击
results in about a 3.4% increase in physical damage dealt by the entire party or raid. This makes it a very good idea to bring at least 1 rogue to apply this debuff, even in early phases when the rogue's individual DPS might not be as competitive.
Defensive and Utility Abilities
Rogues are different than other damage dealers due to their plethora of defensive abilities like
暗影斗篷
,
闪避
, and
消失
. These allow a skilled rogue to safely attack enemies that other players may not be able to, require less healing, and require less dispels compared to other players in the raid. They can manage their own threat by using
消失
to clear all their threat against enemies and avoid some nasty boss spells.
In addition to their defensive abilities, rogues can offer utility in a variety of situations in a raid. Most notably, rogues can easily interrupt enemy spell casters by using
脚踢
,
致命投掷
(with PvP gloves bonus
角斗士的皮甲手套
), or
肾击
. Additionally, rogues can keep enemies stunned with
偷袭
and
肾击
Weaknesses of Rogue DPS in Burning Crusade
Boss Mechanics Sometimes Hinder Melee DPS
Melee damage dealers have much more stringent positioning requirements to be able to deal damage. They are also susceptible to enemy abilities like Whirlwind or War Stomp that only hurt players in melee range of an enemy. While some boss and enemy abilities hinder ranged damage dealers as well, it is more often that melee damage dealers are penalized due to boss and enemy abilities.
Gear Dependent
Almost every source of damage a rogue does scales with their equipment. Unlike some spell casting classes that simply have high base damage on their spells, a rogue with weak equipment will have weak damage output. It is incredibly important for a rogue to have powerful weapons and armor to be able to deal a competitive amount of damage. This is somewhat of a blessing and a curse: early on in Burning Crusade rogues tend to have lesser individual damage output compared to other classes, but later on in the expansion rogues become very powerful with great items like
刺杀者
and weapons like
野蛮角斗士的军刀
.
Complex Rotation
It is difficult to play a rogue optimally. The rotation of abilities used requires managing two to four different finishing moves and knowing when to go for each one. You will need to learn to adapt to the outcome of random events like
无情
and
作战潜能
, possibly changing what abilities you should use next. You can find more information about rogue's ability rotation right here:
TBC Rogue DPS Rotation, Cooldowns, and Abilities - Burning Crusade Classic 2.5.1
.
Class Mechanics for Rogue DPS in Burning Crusade
Energy
Energy is the primary resource for rogues that takes the place of mana or rage for other classes. By default, your maximum energy is 100 and you regenerate 20 energy every 2 seconds. Some talents and effects can increase your maximum energy (like
精力
) or restore your energy outside of the default regeneration (like
作战潜能
). There is no need for long pauses to drink and restore mana like a
法师
, just a few seconds and you will be ready to engage.
Almost all of your abilities require energy to use. Since your energy is so limited you will often want to think carefully about how you spend it. If you're at 62 energy and hit a
背刺
you've got only 2 energy left, it will be two to four seconds before you can
脚踢
to interrupt an enemy's spell cast.
Combo Points
Most of a rogue's combat abilities either grant combo points or spend them. The abilities that grant combo points are called "builders" and the abilities that spend combo points are called "finishers" or "finishing moves". You can build up to a maximum of five combo points on a target, and the points are lost if you build points on any other target. A finisher costs some energy and consumes all of your combo points on the target, offering a stronger effect with more combo points.
Typically the combo point builders are slightly weaker abilities that convert energy into damage at a poor rate. The finishing moves are powerful abilities that offer exceptional damage or powerful utility effects compared to their energy cost. The balance is that you need to use those weaker combo point builder abilities to be able to then use the powerful finishing moves.
Main Combo Point Builders:
影袭
,
背刺
,
出血
,
毁伤
.
Finishing Moves:
肾击
,
刺骨
,
割裂
,
切割
,
破甲
,
毒伤
.
Poisons
Rogues are able to enhance their combat performance with a selection of different poisons. The rogue is granted a special skill for brewing poisons that is leveled up similar to a profession skill - by making lots of poisons. Some of the poisons deal damage like
致命药膏 VII
and
速效药膏 VII
, while others offer powerful debuffs on the enemy like
致伤药膏 V
,
麻痹药膏 III
, or
减速药膏 II
.
Poisons are a temporary weapon enhancement that you will need to reapply to your weapons after they expire. You can only have one temporary weapon enhancement active per weapon at the same time. If you want to benefit from a
萨满祭司
's
风怒图腾
which is another temporary weapon enhancement, you should not use a poison on your main hand weapon.
For your main hand you will always use
风怒图腾
if there is a
萨满祭司
to provide it, otherwise
精金磨刀石
.
For your off hand, you will use
致命药膏 VII
if you are fighting bosses or other mobs that live more than 30 seconds. If you are fighting trash or enemies that live less than 30 seconds,
精金磨刀石
is a better choice.
Stealth
Stealth allows the rogue to move around often without being seen by enemy monsters or players. Being in Stealth slightly lowers your movement speed. Higher level enemies, enemies that are facing you, or players with abilities like
感知
have an increased chance of detecting you while in Stealth and may see you before you reach them. If an enemy deals damage or applies a debuff to a rogue in Stealth, the rogue is immediately removed from Stealth.
Stealth allows the rogue to use powerful abilities like
偷袭
and
闷棍
. Being able to maneuver while in Stealth without being seen is especially important in PvP to be able to use these abilities on your opponents. In raids Stealth is less useful, since stuns are less desirable and the reduced movement speed means it takes longer to get to enemies and start damaging them.
Stealth also enables the rogue to use
搜索
on enemy monsters. This gives the rogue access to an exclusive
搜索
-only loot window which usually contains a few extra coins or vendorable items, but sometimes contains rare gems or
加固的垃圾箱
to help level lockpicking and provide some extra treasure.
Lockpicking
Rogues can pick locks and unlock many doors that other players would need a key to access. This is a nice quality of life improvement for rogues that means you can skip some tiresome dungeon key quests. You will need to level up your lockpicking to unlock the highest level doors, which takes some time. Lockpicking also allows the rogue to unlock lockboxes that players find like
氪金宝箱
which often contain uncommon or rare quality items.
Best Races for Rogue DPS in Burning Crusade
Race
德鲁伊
猎人
法师
圣骑士
牧师
潜行者
萨满祭司
术士
战士
人类
矮人
暗夜精灵
侏儒
德莱尼
兽人
亡灵
牛头人
巨魔
血精灵
Alliance
Human is the only race on Alliance that offers a reliable damage boost in PvE from their racial abilities, and it is a quite strong one.
剑专精
while using a sword reduces the chance your attacks will be dodged or parried by an enemy by 1.25%, which is very good. Human is also considered the best race for PvP arenas due to the powerful
感知
ability. Human is an easy choice for an Alliance rogue.
Horde
For Horde, the choice is not so obvious. Three races have racial abilities that meaningfully enhance your PvE damage ouput: Blood Elf, Orc, and Troll. The Troll racial ability
狂暴
has variable power based on if you can lower your health to get higher attack speed. This isn't always possible and puts you at risk of dying from area damage effects when you do manage to lower your health. If you can reliably get 20% enhanced attack speed from
狂暴
you will be on par with an Orc's
血性狂怒
. If you can reliably get more than 20% enhanced attack speed from
狂暴
, it is definitely the most powerful racial ability for damage output.
The absolute best parses will likely come from Trolls who take risks and get lots of haste from their
狂暴
ability. I think more consistent performance will come from Orcs with
血性狂怒
that requires much less setup to make it good. Any of these three races will perform well, even Blood Elves with
奥术洪流
are not far behind the other choices in theoretical damage output.
Undead get an honorable mention here for their exceptionally powerful PvP ability
被遗忘者的意志
. This spell is only useful in a handful of PvE encounters that involve a fear, charm, or sleep effect. In most PvE situations, Undead will perform worse than the other Horde race options for a rogue.
Alliance Races for Rogue DPS in Burning Crusade
人类
外交
: Reputation gains increased by 10%.
感知
: Dramatically increases stealth detection for 20 sec.
锤专精
: Expertise with Maces and Two-Handed Maces increased by 5.
剑专精
: Expertise with Swords and Two-Handed Swords increased by 5.
人类精魂
: Spirit increased by 10%.
Humans are the only Alliance race that have a racial ability that reliably increases damage output.
剑专精
and
锤专精
offer bonus expertise when using swords or maces, equivalent to about 20 Expertise Rating from equipment. This is a substantial boost that reduces the chance your attacks are dodged or parried by enemies by 1.25%.
感知
is an exceptionally powerful PvP abilty that will allow you to see enemy rogues and druids in stealth from quite far away. This helps you secure a powerful opening move like
偷袭
or
闷棍
and can easily turn an arena match in your favor.
矮人
寻找财宝
: Allows the dwarf to sense nearby treasure, making it appear on the minimap.
冰霜抗性
: Increases Frost Resistance by 10.
枪械专精
: Your chance to critically hit with Guns is increased by 1%.
石像形态
: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
The dwarves are generally not considered a good choice for PvE damage dealing for a rogue. They offer no racial abilities that reliably increase your damage output.
石像形态
is useful on a handful of PvE encounters that involve Bleed or Poison effects, and is usually useful in PvP encounters.
暗夜精灵
自然抗性
: Nature Resistance increased by 10.
精灵之魂
: Transform into a wisp upon death, increasing movement speed by 50%.
迅捷
: Dodge chance increased by 1%.
影遁
: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
The night elves are generally not considered a good choice for PvE damage dealing for a rogue. They offer no racial abilities that reliably increase your damage output.
影遁
grants rogues a reduced chance to be detected by enemies while in stealth. This is good, but the magnitude of this effect is substantially less than that of a Human's
感知
.
侏儒
奥术抗性
: Arcane Resistance increased by 10.
开阔思维
: Intelligence increased by 5%.
工程学专精
: Engineering skill increased by 15.
逃命专家
: Escape the effects of any immobilization or movement speed reduction effect.
The gnomes are generally not considered a good choice for PvE damage dealing for a rogue. They offer no racial abilities that reliably increase your damage output.
逃命专家
is useful on some PvE encounters, allowing the rogue to free themselves from roots or snares and move towards enemies to continue dealing damage.
逃命专家
has much more reliable use in PvP where everyone will be trying to snare and root you all the time.
Horde Races for Rogue DPS in Burning Crusade
兽人
斧专精
- Expertise with Axes and Two-Handed Axes increased by 5.
坚韧
- Chance to resist Stun effects increased by an additional 15%.
命令
- Damage dealt by Hunter and Warlock pets increased by 5%.
血性狂怒
- Increases attack power by 6 for 15 sec and reduces healing effects on you by 50% for 15 sec.
战士
,
猎人
,
潜行者
血性狂怒
- Increases melee attack power by 6 and your damage and healing from spells and effects by up to 5, but reduces healing effects on you by 50%. Lasts 15 sec.
萨满祭司
血性狂怒
- Increases your damage and healing from spells and effects by up to 5, but reduces healing effects on you by 50%. Lasts 15 sec.
术士
Orcs offer a very reliable damage boost from their racial ability
血性狂怒
. The cooldown of
血性狂怒
conveniently is the same two minutes as
剑刃乱舞
,
加速药水
, and the popular activated trinket
嗜血胸针
. This means you will always be able to active these together, instead of having your racial ability staggered like with a Troll's
狂暴
. You will need to be careful sometimes about using
血性狂怒
- if you expect to be taking a lot of damage it may not be wise to afflict yourself with the reduced healing debuff.
亡灵
食尸
: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
暗影抗性
: Shadow Resistance increased by 10.
水下呼吸
: Underwater breath lasts 300% longer than normal.
被遗忘者的意志
: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
The undead are generally not considered a good choice for PvE damage dealing for a rogue. They offer no racial abilities that reliably increase your damage output.
被遗忘者的意志
will be useful on a handful of PvE encounters that involve Fear, Charm, or Sleep effects like
阿克蒙德
. Often times it will have no impact and Undead will perform worse slightly than the other race choices for a rogue.
巨魔
野兽杀手
: Damage dealt versus Beasts increased by 5%.
狂暴
: Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
弓专精
: Your chance to critically hit with Bows is increased by 1%.
(Was Weapon Skill in Classic)
再生
: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
投掷专精
: Your chance to critically hit with Throwing Weapons is increased by 1%.
(Was Weapon Skill in Classic)
Trolls offer a very powerful and sometimes risky racial ability
狂暴
. The power of this ability depends on how much you can lower your health before activating it. If you stay at full health and usually only get 10% haste from
狂暴
, it is the worse than both Blood Elf's
奥术洪流
and Orc's
血性狂怒
. If you can reliably get at least 20% haste from
狂暴
, it is typically on par with an Orc's
血性狂怒
. If you can reliably get more than 20% haste from
狂暴
is is the best damage enchancing racial in Burning Crusade for rogues. This requires some extra setup and involves extra risk of dying to enemy damage - it won't always be possible or be a good idea to do.
血精灵
奥术亲和
: Enchanting skill increased by 10.
魔法抗性
: All resistances increased by 5.
法力分流
: Reduces target's mana by 50 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times.
奥术洪流
: Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Mana for each Mana Tap charge currently affecting you.
圣骑士
,
猎人
,
牧师
,
法师
,
术士
奥术洪流
: Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you.
潜行者
Blood Elves have a nice little energy boost ability from
奥术洪流
. While it is generally considered the weakest of the three damage dealing racials, it also offers some utility in the ability to silence enemies in a large 8 yard area of effect around the player.
Specializations for Rogue DPS in Burning Crusade
Assassination
Assassination is a talent specialization that focuses on using two daggers to be able to use the final talent,
毁伤
. Many rogues will put some points into Assassination for powerful talents early in the tree like
无情打击
and
强化破甲
. While
毁伤
alone is extremely powerful, many of the talents in the Assassination tree are fairly weak in terms of PvE damage output. Investing 41 points into Assassination puts the rogue too far behind Combat rogues who get great talents at almost every tier of the tree.
While Assassination may be fun, it is generally not considered competitive for PvE or PvP.
Combat
Combat offers the rogue the best talents for both sustained damage dealing as well as burst damage output in PvE situations. It is by far the best specialization to use if you seek to maximize your PvE damage output.
作战潜能
is an immensely powerful talent and it cannot be understated how impactful this talent is to a rogue's damage output in PvE.
冲动
allows a combat rogue to have more on-demand burst damage than either Assassination or Subtlety.
Subtlety
Subtlety is the go-to talent specialization for rogues focused on PvP arena combat. The final talent
暗影步
offers unmatched mobility to the rogue, making it extremely difficult for enemies to stop the rogue from doing what the rogue wants to do. The entire tree is full of talents that don't directly increase the rogue's damage output, but offer very powerful utility and survival like
邪恶计谋
,
伺机待发
, and
装死
. These talents make a Subtlety rogue one of the premier class and specialization combinations in PvP arenas in Burning Crusade.
Best PvE Spec for Rogue DPS in Burning Crusade
The best talent specialization for PvE damage output is undoubtedly Combat swords. The next best alternatives like Combat daggers or Assassination
毁伤
specialization cannot match the raw power of Combat swords.
The standard combat swords build is able to utilize all the most powerful combat talents including
剑类武器专精
,
作战潜能
, and
冲动
. Using
影袭
allows the rogue to generate more than enough combo points to maintain both
破甲
for the raid and
切割
for themselves. Combat dagger rogues using
背刺
suffer because they struggle to generate enough combo points for both
破甲
and
切割
.
To see the exact talents taken in a combat swords build, or other alternative builds, check out our
TBC Rogue DPS Talents & Builds Guide - Burning Crusade Classic 2.5.1
.
Best Professions for Rogue DPS in Burning Crusade
There are many different choices for professions for a rogue, and there is not one specific set of professions that are absolutely best. Some professions like Enchanting provide consistent benefit throughout Burning Crusade, whereas others like Blacksmithing offer benefits in particular phases due to powerful crafted items and are insignificant in other phases.
Leatherworking
Leatherworking offers a very powerful party-wide buff from
战斗之鼓
. Using a drum causes the effected players to gain a debuff for 2 minutes that prevents them from benefiting from another drum buff for the duration. This means that each 5 person group in a raid can benefit from at most 1 Leatherworker using drums - more Leatherworkers does not mean more drum buffs. Even though someone else can provide the drum buff for you, I recommend choosing to go Leatherworking and provide the drum buff for your group for three reasons:
You will never find yourself in a group without
战斗之鼓
, because you are the one providing it.
Someone has to do it, and volunteering for the role of drummer makes you a more valuable team member.
Being the one who presses drums means you can decide exactly when they happen, and make the best use out of stacking them with other cooldowns like
剑刃乱舞
or
嗜血胸针
.
Enchanting
Enchanters will be able to enchant their own rings with
附魔戒指 - 属性
(generally preferred by sword rogues) or
附魔戒指 - 打击
(generally preferred by dagger rogues), which offers a solid benefit throughout the expansion.
Engineering
Engineering offers a powerful helmet
死亡一击护目镜X11型
starting in Phase 2, which is about on par with
死亡阴影头盔
from that phase. PvP players will definitely prefer the goggles for the increased stealth detection that they offer. Unfortunately the explosives like
超级神风炸药
are in a shared cooldown group with
战斗之鼓
so it is not recommended to take both Engineering and Leatherworking.
Blacksmithing
Blacksmithing offers a powerful mainhand weapon for Phase 1 of Burning Crusade, the
巨龙之喉
. Despite being a mace, this weapon is on par with the best available swords in Phase 1. Going for Blacksmithing allows you to essentially guarantee yourself a powerful mainhand weapon quickly instead of relying on random drops in raids or waiting for arena points to accumulate to afford an arena weapon. It isn't more or less powerful than the other options, but it is reliable and quick.
Jewelcrafting
Jewelcrafting offers some epic gems with increased stats compared to what non-jewelcrafters can use. The increased stats from these gems are a pretty minimal benefit. PvP focused players will find jewelcrafting attractive due to the
雕像 - 夜目石猎豹
trinket, which offers an oh-so-important increase to stealth level to reduce the chance enemies have to detect the rogue in stealth.
In Phase 5 of Burning Crusade with the Sunwell Plateau, Jewelcrafters will gain access to a very powerful necklace,
硬化氪金项链
. This is undoubtedly the best necklace in the game for PvE damage dealing for a rogue. However, if you were to weigh the benefits of Enchanting versus the upgrade of
硬化氪金项链
over the next best option
终结锁链
, you would find them very similar.
Burning Crusade Classic Professions Overview
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